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Demo Reel

This demo real is a collection of my active work over my career. Within you will see the previsualization layout experience I did for Marvel's Spiderman Homecoming where I was responsible for scene prep, camera animation, character animations, and effects demonstrations to showcase how each shot will look and feel before going to shoot. You will also see a few scenes from the many episodes I created for the CoComelon kid's series where I was responsible for creating and guiding the episodic story, layout, editing, shot cameras, tracking asset creations, full episode animations, sound effects timing, tracking rending output, and final delivery of episodic package. Additionally I have personal projects where I dove more closely into my skills as an animator.

Pokemon Legends: Z-A

For the Mega Hawlucha reveal trailer, I collaborated closely with the director to design interactive camera work that showcased both the intensity of the fight sequences and the softer, emotional beats between characters. I guided the scenes through the blocking stage, refining action timing and character posing to stay true to these well-established characters. From there, I carried the animation through to polish, making continual adjustments to ensure the performances remained authentic and faithful to the original designs.

"Hoot"

My animated short story I did as my thesis in school. The story revolves around the birth of a young girls imagination as her creative pet rock comes to life.

The story, layout, environment, animation, character and environment texturing, lighting, and editing were done by me. Took feedback from advisors and worked with collaboratively with fellow students to figure out rendering efficiency.

Animation Exercises

A collection of animations that I have done as character performance tests and practice projects for physicality.

Kate2AnimateLogo.jpg

© 2016  Designs by Kate White. Proudly created with Wix.com

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